Consider the following hand, with South dealing and both sides vulnerable:
NORTH
♠️ 7 4
♥️ 7 3
♦️ A K J 6 4 3 2
♣️ 5 2
WEST EAST
♠️ J 8 6 2 ♠️ Q 9 5 3
♥️ Q J 10 6 ♥️ 8 5 2
♦️ 9 ♦️ Q 8 5
♣️ Q 6 4 3 ♣️ J 10 7
SOUTH
♠️ A K 10
♥️ A K 9 4
♦️ 10 7
♣️ A K 9 8
The auction proceeded as follows:
South West North East
2NT Pass 3NT All Pass
Opening lead: ♥️Q
When dummy comes down, you as declarer count eight top tricks: two spades, two hearts, two diamonds and two clubs. With careful play, you’ll take many more tricks in diamonds. Win the ♥️A in hand. Then run the ♦️10.
When West plays the ♦️9, play low (preparing to lose a diamond trick, presumably to East’s ♦️Q). If diamonds split 2-2 (or if East holds the stiff ♦️Q), you’ve lost a trick unnecessarily. But taking an early loss in diamonds buys insurance whenever diamonds fail to split 2-2.
If you were to overtake the ♦️10 with the ♦️A and play the ♦️K in the hope that diamonds split evenly, a nasty surprise would be awaiting. The remaining diamonds in dummy would be isolated, and you’d have to settle for the eight tricks with which you started: down one.
But all this can be avoided by virtue of a “safety play” in diamonds. Allow East to win the ♦️Q at Trick Two, win any return and claim the rest for 12 tricks: six diamonds, two spades, two hearts and two clubs: 3NT bid and made with three overtricks.
Think of a safety play as a means of assuring a contract when all that is necessary is to buy cheap insurance through the early loss of a trick. In retrospect, the loss may not have been necessary; however, assuring game contracts will generally be far more important than a mere overtrick.
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